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New Post: Questions about GPUBladesoft and replacement of Peops to Edgbla and other developers.

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Flower100 wrote:
Regarding Bladesoft Edgbla obviously could optimize it and it would be great if he actually did but its your problem your PC is to slow to run PSX games past their native resolution.

"Obviously", you say. You make it sound so easy. What don't you understand about the fact that edgbla's code is low-level in all likelihood? Do you have any idea how hard it is to make low-level software rendering run at full speed at high resolution, even on top-end hardware? There is a reason all the hi-res-capable plugins, such as Pete's OpenGL2, are high-level in nature. My PC can max that plugin out, no problem, but it is still wholly inferior and inaccurate compared to bladesoft, as well as the renderer in Mednafen, both of which are low-level. Increasing internal resolution in low-level, non-hardware-accelerated plugins is incredibly resource-intensive. Perhaps it can be done with a healthy helping of coding wizardry, as well as a crapton of vectorization and usage of CPU instruction sets and extensions such as SSE and such, but again, it is all far, far easier said than done.

My point is, you are asking way too much of developers working for free, about things you likely have little understanding of.

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