Quantcast
Channel: PCSX-Reloaded
Viewing all articles
Browse latest Browse all 2368

Commented Unassigned: Plugins Lock During Emulation (Convenience) [11668]

$
0
0
When using PCSX-R, as well as other PS1 emulators, plugins cannot be accessed once emulation has begun. This is a big problem when users are trying to find the controller 'sweet spot' as each change requires the user to close and reopen PCSX-R.

It would be great if all plugin GUIs are still usable when emulation is paused. Upon changing a setting and clicking ok, a test should be done to see if emulation is in progress, save the current state, apply all changes, then resume emulation by state loading.

I know this all sounds clunky, but to the user it will appear seamless and would be a big sell on your features list to all those who are controller junkies like me. I have a modded console but still prefer emulation due to the controller plugin which takes power gaming to a whole new level.
Comments: ** Comment from web user: vgturtle127 **

This might sound feasible on a logic level, but in practice it would make the emulator crash a lot since different plugins have different ways of doing the same thing. Changing that mid-CPU-cycle would cause many problems. This would also make developing the emulator and plugins harder because everything would have to be standardized to the point where only one set of plugins would be necessary, rendering the idea useless in the first place. Ask the developers, but I think we should focus on better accuracy, implementing more hardware/software, better support, playable framerates, etc.


Viewing all articles
Browse latest Browse all 2368

Latest Images

Trending Articles



Latest Images

<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>