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New Post: [Request] Emulated PSX CPU Overclock feature

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I've been unlocking the frame rate for games for some time and right now I am concentrating my tests on PSX.

When I first got results with some PSX games, I realized that the emulated CPU speed was not fast enough to mantain the higher framerate.

I don't know if there is something else that needs to be changed, but I downloaded PCSX-R source code and only changed the line "#define PSXCLK 33868800" (that's the PSX CPU speed, 33.8688 mhz) within the "psxcommon.h" file located at "pcsxr/libpcsxcore" in the source code and that was enough, no crashes or anything bad compared to original CPU speed.

The games are now running full speed, not only the ones I have uncapped FPS, but also games with internal slowdowns (those that occur on real hardware too) are running a lot better (Silent Hill 1 and Metal Gear Solid 1 are good examples of this). Some other games are running faster than they should, so it can be very game dependant.

This is my request: Implement a selectable CPU speed as a GUI option in the emulator (or even as an INI option if it can be a problem for users that don't understand the real use of it). About the possible options, for some games 2X CPU speed is enough, but for example, Silent Hill at 60 FPS needs 4X to be stable.

Almost any other console emulator has a CPU overclock option as it can be very useful, even more with the codes I will release at some point.

Thanks in advance.

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