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PCSX-Reloaded incomplete HLE compatibility list

Quick compilation & installation guide from Subversion for Trisquel 6.0 LTS and Ubuntu 12.04 LTS:

sudo apt-get install subversion autoconf intltool libtool libsdl1.2-dev libgtk-3-dev libxv-dev libxtst-dev nasm
svn co https://pcsxr.svn.codeplex.com/svn/pcsxr pcsxr
cd pcsxr/
./autogen.sh
./configure
make
sudo make install

For OpenGL support: install libxxf86vm-dev and add option --enable-opengl to ./configure.

To build on Mac OS X, you will need Mac OS X 10.7 or later, with Xcode 4.4 or later. Just double-click Pcsxr.xcodeproj or Pcsxr.xcworkspace in the macosx subfolder, click build, and you're done. Note that Xcode 4 doesn't put the build files in the same directory as the Xcode project: it's in ~/Library/Developer/DerivedData (also note that the home Library folder is hidden by default in Lion and later).

Beware: enabling debug flags at compile time may cause severe performance degradation. This is especially true for projects built inside specific IDEs. Keep this in mind before reporting speed related issues.

Unofficial PPA with SVN builds for Ubuntu-based systems: http://launchpad.net/~rebuntu16/+archive/pcsx-reloaded-svn+unofficial
Unofficial SVN builds for Microsoft Windows: http://www.emucr.com/search/label/PCSX-Reloaded
Unofficial SVN builds for Mac OS X: http://consoleemu.com/emulator/pcsx-reloaded.

In older revisions the deprecated GXVideo plugin was installed by default. If you see it available in the emulator from a previous installation, please, don't use it.

The XVideo plugin uses the X video extension to output video. This feature is not yet supported inside VirtualBox guests and on some Intel graphics adapters.

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