If I check "Maintain 4:3 Aspect Ratio" in the XVideo plugin, some games are stretched considerably, noteably Tomb Raider 3 (horizontally), and Gran Turismo 2 (vertically).
Looking at the code in draw.c of the plugin, there is nothing to preserve the 4:3 aspect. It seems you are relying on the display mode for the correct aspect. Would it not be better to force the 4:3 ratio given that all PSX games were 4:3 anyway?
I commented out the entire contents of the function MaintainAspect and replaced it with this
```
int w;
w = *dh * 4 / 3;
*dx = (*dw - w) / 2;
*dw = w;
```
Looking at the code in draw.c of the plugin, there is nothing to preserve the 4:3 aspect. It seems you are relying on the display mode for the correct aspect. Would it not be better to force the 4:3 ratio given that all PSX games were 4:3 anyway?
I commented out the entire contents of the function MaintainAspect and replaced it with this
```
int w;
w = *dh * 4 / 3;
*dx = (*dw - w) / 2;
*dw = w;
```