Quantcast
Channel: PCSX-Reloaded
Viewing all articles
Browse latest Browse all 2368

Created Unassigned: Maintain Aspect does not force 4:3 [11593]

$
0
0
If I check "Maintain 4:3 Aspect Ratio" in the XVideo plugin, some games are stretched considerably, noteably Tomb Raider 3 (horizontally), and Gran Turismo 2 (vertically).
Looking at the code in draw.c of the plugin, there is nothing to preserve the 4:3 aspect. It seems you are relying on the display mode for the correct aspect. Would it not be better to force the 4:3 ratio given that all PSX games were 4:3 anyway?
I commented out the entire contents of the function MaintainAspect and replaced it with this
```
int w;

w = *dh * 4 / 3;
*dx = (*dw - w) / 2;
*dw = w;
```

Viewing all articles
Browse latest Browse all 2368

Latest Images

Trending Articles



Latest Images

<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>