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Source code checked in, #88470

OS X: Minor changes to the PcsxrPlugin class.

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Source code checked in, #88471

OS X: messing with constraints of the preferences window.

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Source code checked in, #88472

OS X: more messing with the preferences window: Some constraint changes. Replace the fake arrows used in the memory card section with actual unicode arrows (only in the strings file right now).

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Commented Unassigned: OpenGL driver regression: many games fail to load [11477]

I'm unsure of where this regression started, but it's been present since at least r87811 (which I've had for over a month but did not use until today) and is still present as of r88142. It's...

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Source code checked in, #88473

OS X: Correct plurality on PCSX-R’s English info.plist Strings file. TODO: Fix plurality on other localizations.

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Commented Unassigned: OpenGL driver regression: many games fail to load [11477]

I'm unsure of where this regression started, but it's been present since at least r87811 (which I've had for over a month but did not use until today) and is still present as of r88142. It's...

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Commented Unassigned: Add support for .cso format [11295]

.CSO is a compression method for the ISO image format. It is usually used to compress dumped PlayStation Portable UMD, but also capable for compressing another ISO game console, and is an alternative...

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Source code checked in, #88476

configure.ac fix;

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Source code checked in, #88477

OS X: Once again, changing the info.plist Strings file for OS X. This should be the last time.

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New Post: Rewind feature discussion

RetroArch incorporates rewinding on many if not most of the platforms it has been ported to. Maybe you could look at how they do it? I've not seen the specific code, but I am assuming they implement it...

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Source code checked in, #88501

Fixed Win32 build (shm).

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Source code checked in, #88505

misc.c fix;

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New Post: Heavy slowdown in Metal Gear Solid

This isnt related to sound but the gameplay speed. The framerate counter says 60 constantly but it seems to go into slowmotion almost randomly. I have tried the game with and without the widescreen...

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New Post: Heavy slowdown in Metal Gear Solid

If I recall, MGS was infamous for having a ton of slowdown even on the real console (not surprising, given it pushed the hardware's limitations). If the emulation speed remains at 60FPS, then in all...

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New Post: Heavy slowdown in Metal Gear Solid

I tried it on a different emulator and it doesnt slowdown anywhere near as much. I also tried Software graphics plug-in and no help either.

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New Post: A Video Bug

OK thanks for pointing out this with good details. I can see that there is wrapping done with xvideo/peopsgl, but maybe something goes wrong there.

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New Post: A Video Bug

Hello Ckain, Just trying to make pcsxr better. :)

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New Post: Problem with a few games

I cant play Final Fantasy 1 either every time I try I keep getting Large green squares that fill up the screen during the intro movie anyone know how to fix this

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Source code checked in, #88616

peopsgl/xvideo: CPUToVRAM write: wrap to beginning of same scanline when going past GPU FB width. Fixes Alunda CLUT being destroyed. Hopefully breaks nothing.

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Source code checked in, #88745

GTK: wrong template for long integer on fprintf. Rewind count now saved properly.

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