Source code checked in, #88471
OS X: messing with constraints of the preferences window.
View ArticleSource code checked in, #88472
OS X: more messing with the preferences window: Some constraint changes. Replace the fake arrows used in the memory card section with actual unicode arrows (only in the strings file right now).
View ArticleCommented Unassigned: OpenGL driver regression: many games fail to load [11477]
I'm unsure of where this regression started, but it's been present since at least r87811 (which I've had for over a month but did not use until today) and is still present as of r88142. It's...
View ArticleSource code checked in, #88473
OS X: Correct plurality on PCSX-R’s English info.plist Strings file. TODO: Fix plurality on other localizations.
View ArticleCommented Unassigned: OpenGL driver regression: many games fail to load [11477]
I'm unsure of where this regression started, but it's been present since at least r87811 (which I've had for over a month but did not use until today) and is still present as of r88142. It's...
View ArticleCommented Unassigned: Add support for .cso format [11295]
.CSO is a compression method for the ISO image format. It is usually used to compress dumped PlayStation Portable UMD, but also capable for compressing another ISO game console, and is an alternative...
View ArticleSource code checked in, #88477
OS X: Once again, changing the info.plist Strings file for OS X. This should be the last time.
View ArticleNew Post: Rewind feature discussion
RetroArch incorporates rewinding on many if not most of the platforms it has been ported to. Maybe you could look at how they do it? I've not seen the specific code, but I am assuming they implement it...
View ArticleNew Post: Heavy slowdown in Metal Gear Solid
This isnt related to sound but the gameplay speed. The framerate counter says 60 constantly but it seems to go into slowmotion almost randomly. I have tried the game with and without the widescreen...
View ArticleNew Post: Heavy slowdown in Metal Gear Solid
If I recall, MGS was infamous for having a ton of slowdown even on the real console (not surprising, given it pushed the hardware's limitations). If the emulation speed remains at 60FPS, then in all...
View ArticleNew Post: Heavy slowdown in Metal Gear Solid
I tried it on a different emulator and it doesnt slowdown anywhere near as much. I also tried Software graphics plug-in and no help either.
View ArticleNew Post: A Video Bug
OK thanks for pointing out this with good details. I can see that there is wrapping done with xvideo/peopsgl, but maybe something goes wrong there.
View ArticleNew Post: Problem with a few games
I cant play Final Fantasy 1 either every time I try I keep getting Large green squares that fill up the screen during the intro movie anyone know how to fix this
View ArticleSource code checked in, #88616
peopsgl/xvideo: CPUToVRAM write: wrap to beginning of same scanline when going past GPU FB width. Fixes Alunda CLUT being destroyed. Hopefully breaks nothing.
View ArticleSource code checked in, #88745
GTK: wrong template for long integer on fprintf. Rewind count now saved properly.
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