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Created Unassigned: Whirlwinds not appearing in Spyro games [11657]

I posted a [discussion topic](https://pcsxr.codeplex.com/discussions/389906) about this a few years ago, and as this is still an problem, I thought I'd post it here.No matter the graphics plugin used,...

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Commented Unassigned: Whirlwinds not appearing in Spyro games [11657]

I posted a [discussion topic](https://pcsxr.codeplex.com/discussions/389906) about this a few years ago, and as this is still an problem, I thought I'd post it here.No matter the graphics plugin used,...

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New Post: Metal Gear Solid Integral

Hi, I'm attempting to play MGSI, However, whenever i get to the first cutscene. The one with the submarine, The konami logo is rendered over it and the "water" effect wont stop. I also get crackly...

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New Post: Metal Gear Solid Integral

I managed to make a screenshot of my first problem, the konami logo. http://imgur.com/XTfEMWI

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Commented Unassigned: Whirlwinds not appearing in Spyro games [11657]

I posted a [discussion topic](https://pcsxr.codeplex.com/discussions/389906) about this a few years ago, and as this is still an problem, I thought I'd post it here.No matter the graphics plugin used,...

View Article


Closed Unassigned: Whirlwinds not appearing in Spyro games [11657]

I posted a [discussion topic](https://pcsxr.codeplex.com/discussions/389906) about this a few years ago, and as this is still an problem, I thought I'd post it here.No matter the graphics plugin used,...

View Article

New Post: Metal Gear Solid Integral

Which OS are you using? Which version?

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New Post: Metal Gear Solid Integral

I am using Windows 7 Ultimate Service Pack 1, and the latest version of pcsxr.

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New Post: Ridge Racer Type 4 - Graphics Issue.

The XGL plug-in renders Jet Moto 3 with blank textures as well. This is one of the (many) known issues of the XGL plug-in on OS X.

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Source code checked in, #89824

OS X: Forgot to update one credits file.

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Source code checked in, #89825

OS X: Fiddle with a xib.

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Source code checked in, #89826

OS X: initially center windows via their xibs.

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Source code checked in, #89827

OS X: minor xib change.

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Source code checked in, #89828

DFInput: Implement SDL2 GameController support. This change allows the user to use SDL2’s GameController API instead of the Joystick API. The Game Controller API maps the buttons similar to an Xbox 360...

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Source code checked in, #89829

OS X: Add a comment.

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New Post: Debugger

I would be very interested if a debugger coud be added to pcsxr. I'm doing a bit of translation, and my main OS is Linux. While I do have a partition with Windows XP, it's a pain to boot up there just...

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Source code checked in, #89836

gtk gui conf: disable rewind conf when dynarec & display memory usage

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New Post: One problem.

Thanks for pointing out this game. I was actually earlier looking for any game that supports more than 2 memcards. I will run some tests.https://pcsxr.codeplex.com/discussions/471509

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Source code checked in, #89839

COTS & HLE BIOS & no memcard: enable password.

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Source code checked in, #89840

gtk: fixed save state picture viewing (thx Tapek)

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