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Commented Unassigned: Saving on Parasite Eve [11687]

I try to save on PE in the dressing room where you find the theater key. The first block lights up, it stalls, then I get "Save failed".Comments: ** Comment from web user: mylogicisflawed ** Tried at...

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New Post: Debugger

Hello weimingzhi, How can i get that to run on pcsx reloaded? Cause i know it's different than pcsxr. With the pcsx version agemo comes with the hle-bios can load memory saves from from this games...

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New Post: Retrieving objects names from the source code.

Hello, I am a brand new programmer, attempting to write a small app using Applescript to open a "rom" in PCSX-Reloaded. This app will then be loaded into Steam as the front end. My code works up to...

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New Post: Slowdowns in R-Type Delta

I wasn't quite sure where to report it so here it goes. I'm experiencing slowdowns while playing R-Type Delta NTSC-U with egbla's bladesoft as graphic plugin and shalma's Dsound plugin. I have a decent...

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New Post: Can someone look at this code

Hello weimingzhi, Another game that you may want to look at is Legacy of Kain Blood Omen. For some reason it deletes 1 block on both memory cards when saving the game. Here is the output. openC Qdelete...

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New Post: Regression on peopsgl/xvideo: fixed interlace pcsxr-87829

Hello Everyone, I found that Blaster Master does not boot the main menu with pcsxr-87829 or above and works fine on pcsxr-87828.

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New Post: Can someone look at this code

Hello weimingzhi, Without the v0 = _dir some games like capcom vs snk pro and dark stakers 3 will not load the memory card.

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Commented Unassigned: [Windows] Change Mouse Cursor Always Hidden to Hidden...

Having the mouse cursor to disappear after 5 seconds of mouse inactivity is much better than having it hidden all the time. All PC games do it this way because it is more convenient not to lose the...

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Source code checked in, #90224

psxbios: format()

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Source code checked in, #90225

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Source code checked in, #90226

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New Post: Can someone look at this code

Capcom Vs SNK Pro: wait for flag at 8007d530 in an infinite loop after calling firstfile(). The flag is set in event handler. if firstfile() does not return NULL, the game will call card_read() which...

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New Post: Can someone look at this code

Hello weimingzhi, I think you made a mistake with your last patch else if (strcmp(Ra0, "bu01:") shouldn't it be "bu10". Also i have a question is that case 'i': case 'u' suppose to be case 'i': case...

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Created Unassigned: Flickering in Resident Evil (U) [SLUS-00170] [11697]

Load the saved state to see.

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Created Unassigned: Flickering in Resident Evil (U) [SLUS-00170] [11698]

Load the saved state to see.

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New Post: Can someone look at this code

Fri at 6:50 PM Hello weimingzhi, I just found out that if the memory cards do not have a save in them some game hang while booting up. These games hang if the is no save on the memory card. Capcom vs...

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Closed Unassigned: Flickering in Resident Evil (U) [SLUS-00170] [11697]

Load the saved state to see.Comments: Duplicate.

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Source code checked in, #90277

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New Post: Can someone look at this code

Hello Hello weimingzhi, Could this be causing a infinite loop? void psxBios_atoi() { // 0x10s32 n = 0, f = 0; char *p = (char *)Ra0; for (;;p++) {

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New Post: Can someone look at this code

I think you made a mistake with your last patch else if (strcmp(Ra0, "bu01:") shouldn't it be "bu10". you are right, fixed. thanks ;) Could this be causing a infinite loop? the infinite loop is in the...

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