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Commented Issue: Opening save states results in corrupted audio. [4261]

Making a save state, exiting PCSXR and loading a save state, results in corrupted audio from the game with a very loud static hiss.Comments: ** Comment from web user: szgyurcsak ** I can confirm this...

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Source code checked in, #92215

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New Post: Can't install Pete's XGL2 on PCSX-R 1.9.92 using Ubuntu 14.04

So what I do is the following: copy gpuPeteXGL2.cfg to ~/.pcsx/plugins/ copy libgpuPeteXGL2.so.2.0.9 and cfgPeteXGL2 to /usr/lib/x86_64-linux-gnu/psemu/ I noted that the cfgPeteXGL2 is an executable...

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New Post: Can't install Pete's XGL2 on PCSX-R 1.9.92 using Ubuntu 14.04

Hello Sanwablo, 32bit plugins don't work with 64bit systems.

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New Post: Can't install Pete's XGL2 on PCSX-R 1.9.92 using Ubuntu 14.04

Hi Solis, thanks for your reply. You're right, I'm using a 64bit distro. Is that plugin only available for 32bit? Is there any other you could recommend in this case?

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New Post: Can't install Pete's XGL2 on PCSX-R 1.9.92 using Ubuntu 14.04

Yeah, sorry, it's 32 bit only, and the plugin is closed source. You could try the GL plugin that comes with PCSXR (I'm not sure if your distro packages it already)

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Source code checked in, #92220

OS X: fix an oversight with the paused state in EmuThread. This could have caused bugs later down the line.

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Source code checked in, #92225

OS X: Remove an unused function in DFNet.

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Source code checked in, #92226

OS X: Move away from ivars in headers, beginning with the main app. Also have NSString properties be declared with copy, as recommended by Apple.

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Source code checked in, #92227

OS X: make all ivars either be in the implementation block, or converted to Objective C 2.0 properties.

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Source code checked in, #92229

OS X: Move the English localization files around.

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Source code checked in, #92230

OS X: Move the English localization files around.

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Source code checked in, #92231

OS X: Consolidate the SoftGL plug-in's OpenGL functions into one file again.

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Source code checked in, #92232

OS X: Fix the SoftGL driver. I knew I was overlooking something...

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New Post: Mac OS X: Swift migration

The UI classes used by the plug-ins on Mac OS X have some hackery to make them behave better and have the same visible name. Unfortunately, this does cause some issues when editing the Interface...

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Commented Issue: From Game to Menu Suggestion [10405]

When pressing ESC to go back to your emulator options, could you make it like every other emulator and not go back to the PCSX screen but instead freeze the emulation. This way, if playing on window...

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Source code checked in, #92247

OS X: change the dispatch_async in the freeze block to dispatch_after. This makes it look cleaner.

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Source code checked in, #92297

OS X: Re-work PcsxrMemoryObject to make the properties more readable.

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Source code checked in, #92300

OS X: Remove the Code sign identity.

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Commented Unassigned: Final Fantasy VIII (8) -- TV Station [11737]

In Final Fantasy VIII I get stuck in Timber on the way up the stairs to the TV station. At the top of the stairs the game fades to black, the TV station barely starts to appear, then it fades to black...

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