The software and OpenGL plugins feature some optional, compiled-in, scaling filters, like 2xSAI (featured in both).
xBR(Z) is a significant improvement in most cases over any of the included algorithms.
This was done for the software plug-in once, although it seems the source has not (yet) been released:
http://ngemu.com/threads/xbrz-high-quality-image-scaler-for-epsxe.156188/
If this could be done for the OpenGL plugin, it would go a long way toward making older games look new again without the need to support shaders.
Comments: ** Comment from web user: quequotion **
xBR(Z) is a significant improvement in most cases over any of the included algorithms.
This was done for the software plug-in once, although it seems the source has not (yet) been released:
http://ngemu.com/threads/xbrz-high-quality-image-scaler-for-epsxe.156188/
If this could be done for the OpenGL plugin, it would go a long way toward making older games look new again without the need to support shaders.
Comments: ** Comment from web user: quequotion **
>>vgturrle127
Do you mean to implement xBRZ with GSDx-cutie in PCSXR?
That would be great!
GSDx-cutie is a PCSX2 plugin for Playstation 2 GPU emulation; is that compatible with PCSXR?
xBRZ is a texture filter that enhances the appearance of low-resolution textures applied to high-resolution polygons (enhanced by high-resolution graphics plugins like PCSXR's PEOPS-derived OpenGL and Software Renderer plugins or GSDx). It's an improvement to any GPU plugin to add xBRZ filtering (over older algorithms like 2xSAI).