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Commented Unassigned: Implement xBRZ texture filter [11881]

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The software and OpenGL plugins feature some optional, compiled-in, scaling filters, like 2xSAI (featured in both).

xBR(Z) is a significant improvement in most cases over any of the included algorithms.

This was done for the software plug-in once, although it seems the source has not (yet) been released:
http://ngemu.com/threads/xbrz-high-quality-image-scaler-for-epsxe.156188/

If this could be done for the OpenGL plugin, it would go a long way toward making older games look new again without the need to support shaders.
Comments: ** Comment from web user: quequotion **

>>vgturrle127

Do you mean to implement xBRZ with GSDx-cutie in PCSXR?

That would be great!

GSDx-cutie is a PCSX2 plugin for Playstation 2 GPU emulation; is that compatible with PCSXR?

xBRZ is a texture filter that enhances the appearance of low-resolution textures applied to high-resolution polygons (enhanced by high-resolution graphics plugins like PCSXR's PEOPS-derived OpenGL and Software Renderer plugins or GSDx). It's an improvement to any GPU plugin to add xBRZ filtering (over older algorithms like 2xSAI).


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