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Commented Issue: Test Drive 4 Scph1001 does not work (linux) [12266]

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Hello Everyone,

There is a bug with this game in linux. When i load the game up to hangs at searching for previous
Test Drive 4 savegames. I can see this on the output on the terminal.


* couldn't find texture sq110
* couldn't find texture sq111
* couldn't find texture sq112
* couldn't find texture sq11
* couldn't find texture sq114
* couldn't find texture sq115
* couldn't find texture sq116
* couldn't find texture sq117
* couldn't find texture sq118
* couldn't find texture sq119

This just keeps repeating. This only effects the SCPH1001. With the HLE-Bios the game loads up fine.
This does cause a segfault if pcsxr is left on long enough. Here is a BT of the crash.

Program received signal SIGSEGV, Segmentation fault.
execute () at ix86_64/iR3000A-64.c:525
525 if (*p == 0) {
(gdb) bt
1#0 execute () at ix86_64/iR3000A-64.c:525
2#1 0x000000000043e66f in recExecute () at ix86_64/iR3000A-64.c:546
3#2 0x00007ffff22b1f87 in ?? () from /usr/lib64/../lib64/libgobject-2.0.so.0
4#3 0x00007ffff22c9ec5 in g_signal_emit_valist ()
5 from /usr/lib64/../lib64/libgobject-2.0.so.0
6#4 0x00007ffff22cb0ad in g_signal_emit_by_name ()
7 from /usr/lib64/../lib64/libgobject-2.0.so.0
8#5 0x00007ffff22b1f87 in ?? () from /usr/lib64/../lib64/libgobject-2.0.so.0
9#6 0x00007ffff22c9ec5 in g_signal_emit_valist ()
10 from /usr/lib64/../lib64/libgobject-2.0.so.0
11#7 0x00007ffff22caba2 in g_signal_emit ()
12 from /usr/lib64/../lib64/libgobject-2.0.so.0
13#8 0x00007ffff77cf968 in ?? () from /usr/lib64/../lib64/libgtk-3.so.0
14#9 0x00007ffff22b1f87 in ?? () from /usr/lib64/../lib64/libgobject-2.0.so.0
15#10 0x00007ffff22c9ec5 in g_signal_emit_valist ()
16 from /usr/lib64/../lib64/libgobject-2.0.so.0
17#11 0x00007ffff22caba2 in g_signal_emit ()
18 from /usr/lib64/../lib64/libgobject-2.0.so.0
19#12 0x00007ffff77ce513 in ?? () from /usr/lib64/../lib64/libgtk-3.so.0
20#13 0x00007ffff78985ce in ?? () from /usr/lib64/../lib64/libgtk-3.so.0
21#14 0x00007ffff22b1f87 in ?? () from /usr/lib64/../lib64/libgobject-2.0.so.0
22#15 0x00007ffff22c9ec5 in g_signal_emit_valist ()
23 from /usr/lib64/../lib64/libgobject-2.0.so.0
24#16 0x00007ffff22caba2 in g_signal_emit ()
25 from /usr/lib64/../lib64/libgobject-2.0.so.0
26#17 0x00007ffff79b87a4 in ?? () from /usr/lib64/../lib64/libgtk-3.so.0
27#18 0x00007ffff789691c in ?? () from /usr/lib64/../lib64/libgtk-3.so.0
28#19 0x00007ffff78981b5 in gtk_main_do_event ()
29 from /usr/lib64/../lib64/libgtk-3.so.0
30#20 0x00007ffff74d02f2 in ?? () from /usr/lib64/../lib64/libgdk-3.so.0
31#21 0x00007ffff1db7316 in g_main_context_dispatch ()
32 from /usr/lib64/../lib64/libglib-2.0.so.0
33#22 0x00007ffff1db7668 in ?? () from /usr/lib64/../lib64/libglib-2.0.so.0
34#23 0x00007ffff1db7a6a in g_main_loop_run ()
35 from /usr/lib64/../lib64/libglib-2.0.so.0
36#24 0x00007ffff78976bd in gtk_main () from /usr/lib64/../lib64/libgtk-3.so.0
37#25 0x00000000004073e1 in main (argc=1, argv=0x7fffffffe258) at LnxMain.c:419
Comments: ** Comment from web user: ckain **

Probably BIOS revision won't matter? Need to look at this.


Commented Unassigned: fps detection [12104]

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I notice a problem , for all releases , fps detection .. emulator detect 49 fps on PAL , and 59fps on NTSC. in the pal ... the problems are minor , on ntsc the problem is serious , almost all games have problems sync with audio , and there are NTSC lag graphics , with all bios , on most of the games . the main problem is that they are set only 59 fps and not 59.94, pal only some games have problems with 49.0 fps, apparently emulator provvide only integer fps support. We have to force the frame 50/60 integer for audio correctly synchronized (my pc also allows 200fps ) I hope will resolve the issue frame non - integer , so as the switch from PAL to NTSC is boring . well then this would be solved the lag on ntsc games
Comments: ** Comment from web user: ckain **

Not Windows only. For Linux also, and I believe older version was for OSX also(?)

https://www.reddit.com/r/emulation/comments/3ma572/edgblas_gpubladesoft_v144_released/

Created Unassigned: No cheat menu? (PCSX-R 1.9, MAC) [12271]

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Hey guys. New to emulation and so naturally I wanted to try some old games that I grew up with. A few of them I want to try some cheats on. After looking online everyone says that there is a cheat menu in PCSX-r but for the life of me I can not find it. Any help with getting started with cheating in PCSX-r would be great.

New Post: [Request] Emulated PSX CPU Overclock feature

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I've been unlocking the frame rate for games for some time and right now I am concentrating my tests on PSX.

When I first got results with some PSX games, I realized that the emulated CPU speed was not fast enough to mantain the higher framerate.

I don't know if there is something else that needs to be changed, but I downloaded PCSX-R source code and only changed the line "#define PSXCLK 33868800" (that's the PSX CPU speed, 33.8688 mhz) within the "psxcommon.h" file located at "pcsxr/libpcsxcore" in the source code and that was enough, no crashes or anything bad compared to original CPU speed.

The games are now running full speed, not only the ones I have uncapped FPS, but also games with internal slowdowns (those that occur on real hardware too) are running a lot better (Silent Hill 1 and Metal Gear Solid 1 are good examples of this). Some other games are running faster than they should, so it can be very game dependant.

This is my request: Implement a selectable CPU speed as a GUI option in the emulator (or even as an INI option if it can be a problem for users that don't understand the real use of it). About the possible options, for some games 2X CPU speed is enough, but for example, Silent Hill at 60 FPS needs 4X to be stable.

Almost any other console emulator has a CPU overclock option as it can be very useful, even more with the codes I will release at some point.

Thanks in advance.

New Post: port PCSX to Mobile Platform ( Android , IOS )

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can your team do that in this furture ?

New Post: port PCSX to Mobile Platform ( Android , IOS )

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try RetroArch, which has PCSX-ReArmed core for psx emulation

Commented Unassigned: No cheat menu? (PCSX-R 1.9, MAC) [12271]

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Hey guys. New to emulation and so naturally I wanted to try some old games that I grew up with. A few of them I want to try some cheats on. After looking online everyone says that there is a cheat menu in PCSX-r but for the life of me I can not find it. Any help with getting started with cheating in PCSX-r would be great.
Comments: ** Comment from web user: 198X **

PCSX-R 1.9.94 onwards has Cheats in the File Menu
What version are you using?

Commented Issue: Test Drive 4 Scph1001 does not work (linux) [12266]

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Hello Everyone,

There is a bug with this game in linux. When i load the game up to hangs at searching for previous
Test Drive 4 savegames. I can see this on the output on the terminal.


* couldn't find texture sq110
* couldn't find texture sq111
* couldn't find texture sq112
* couldn't find texture sq11
* couldn't find texture sq114
* couldn't find texture sq115
* couldn't find texture sq116
* couldn't find texture sq117
* couldn't find texture sq118
* couldn't find texture sq119

This just keeps repeating. This only effects the SCPH1001. With the HLE-Bios the game loads up fine.
This does cause a segfault if pcsxr is left on long enough. Here is a BT of the crash.

Program received signal SIGSEGV, Segmentation fault.
execute () at ix86_64/iR3000A-64.c:525
525 if (*p == 0) {
(gdb) bt
1#0 execute () at ix86_64/iR3000A-64.c:525
2#1 0x000000000043e66f in recExecute () at ix86_64/iR3000A-64.c:546
3#2 0x00007ffff22b1f87 in ?? () from /usr/lib64/../lib64/libgobject-2.0.so.0
4#3 0x00007ffff22c9ec5 in g_signal_emit_valist ()
5 from /usr/lib64/../lib64/libgobject-2.0.so.0
6#4 0x00007ffff22cb0ad in g_signal_emit_by_name ()
7 from /usr/lib64/../lib64/libgobject-2.0.so.0
8#5 0x00007ffff22b1f87 in ?? () from /usr/lib64/../lib64/libgobject-2.0.so.0
9#6 0x00007ffff22c9ec5 in g_signal_emit_valist ()
10 from /usr/lib64/../lib64/libgobject-2.0.so.0
11#7 0x00007ffff22caba2 in g_signal_emit ()
12 from /usr/lib64/../lib64/libgobject-2.0.so.0
13#8 0x00007ffff77cf968 in ?? () from /usr/lib64/../lib64/libgtk-3.so.0
14#9 0x00007ffff22b1f87 in ?? () from /usr/lib64/../lib64/libgobject-2.0.so.0
15#10 0x00007ffff22c9ec5 in g_signal_emit_valist ()
16 from /usr/lib64/../lib64/libgobject-2.0.so.0
17#11 0x00007ffff22caba2 in g_signal_emit ()
18 from /usr/lib64/../lib64/libgobject-2.0.so.0
19#12 0x00007ffff77ce513 in ?? () from /usr/lib64/../lib64/libgtk-3.so.0
20#13 0x00007ffff78985ce in ?? () from /usr/lib64/../lib64/libgtk-3.so.0
21#14 0x00007ffff22b1f87 in ?? () from /usr/lib64/../lib64/libgobject-2.0.so.0
22#15 0x00007ffff22c9ec5 in g_signal_emit_valist ()
23 from /usr/lib64/../lib64/libgobject-2.0.so.0
24#16 0x00007ffff22caba2 in g_signal_emit ()
25 from /usr/lib64/../lib64/libgobject-2.0.so.0
26#17 0x00007ffff79b87a4 in ?? () from /usr/lib64/../lib64/libgtk-3.so.0
27#18 0x00007ffff789691c in ?? () from /usr/lib64/../lib64/libgtk-3.so.0
28#19 0x00007ffff78981b5 in gtk_main_do_event ()
29 from /usr/lib64/../lib64/libgtk-3.so.0
30#20 0x00007ffff74d02f2 in ?? () from /usr/lib64/../lib64/libgdk-3.so.0
31#21 0x00007ffff1db7316 in g_main_context_dispatch ()
32 from /usr/lib64/../lib64/libglib-2.0.so.0
33#22 0x00007ffff1db7668 in ?? () from /usr/lib64/../lib64/libglib-2.0.so.0
34#23 0x00007ffff1db7a6a in g_main_loop_run ()
35 from /usr/lib64/../lib64/libglib-2.0.so.0
36#24 0x00007ffff78976bd in gtk_main () from /usr/lib64/../lib64/libgtk-3.so.0
37#25 0x00000000004073e1 in main (argc=1, argv=0x7fffffffe258) at LnxMain.c:419
Comments: ** Comment from web user: ckain **

I wasn't able to reproduce this. Only console output selected from CPU menu.


New Post: [Request] Emulated PSX CPU Overclock feature

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Interesting. This could be a config parameter indeed.

New Post: Unknown Property gtk

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Hello Everyone,

Every time i start pcsxr i get this warning.

(pcsxr:1791): Gtk-WARNING **: Unknown property: GtkEntry.max-width-chars

(pcsxr:1791): Gtk-WARNING **: Unknown property: GtkEntry.max-width-chars

Also when i go into the Configure>CPU i get this message

(pcsxr:1791): Gtk-CRITICAL **: gtk_toggle_button_set_active: assertion GTK_IS_TOGGLE_BUTTON (toggle_button)' failed

(pcsxr:1791): Gtk-CRITICAL **: gtk_toggle_button_get_active: assertion
GTK_IS_TOGGLE_BUTTON (toggle_button)' failed

Created Unassigned: xbox controller mapping issue [12278]

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I can't map the controller plugin to my xbox controller, it assign every evenement to J0_AXIS2_MIN, no matter wich button i press. I found that J0_AXIS2_MIN is the left trigger of my controller when not pressed, it prevent me to assign any other event.

In the capture, i clicked to all event without pressing any button on my xbox controller.

Created Unassigned: Crash wehn launching a game [12279]

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I tried to launch many games but all of them makes pcsxr crash. The games works usually fine, so the problem is in the emulator. I didn't changed the default settings (except for the controller plugin).

My system
win 10 64 bits
3 GHZ
3 Gb RAM
Geforce 210

New Post: Qt to reduce workload for UI development

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A lot of projects move from GTK+ to Qt because of the portability and simplicity of Qt (e.g. VLC, Dropbox, Wireshark etc.).
With Qt it is possible to create an high compatible UI among different OS and to maintain the UI code easily.

So the question is, if it makes sense to move from GTK+ to Qt in order to reduce the workload to concerning the UI development. In the past a lot of efforts were put to UI and interface code and maybe this can be reduced in order to optimise the emulation with the according plugins.

New Post: pcsxr not work with windows 10 is normal or bug ?

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hello

pcsxr not work with windows 10 is normal or bug ?

help my please thanks

New Post: pcsxr not work with windows 10 is normal or bug ?


New Post: Windows 10

New Post: pcsxr not work with windows 10 is normal or bug ?

Commented Unassigned: Crash when launching a game [12279]

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I tried to launch many games but all of them makes pcsxr crash. The games works usually fine, so the problem is in the emulator. I didn't changed the default settings (except for the controller plugin).

My system
win 10 64 bits
3 GHZ
3 Gb RAM
Geforce 210
Comments: ** Comment from web user: michellefland **

my ave same problem

New Comment on "Documentation"

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not work pcsxr with windows 10 help my please thanks

Commented Unassigned: Crash when launching a game [12279]

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I tried to launch many games but all of them makes pcsxr crash. The games works usually fine, so the problem is in the emulator. I didn't changed the default settings (except for the controller plugin).

My system
win 10 64 bits
3 GHZ
3 Gb RAM
Geforce 210
Comments: ** Comment from web user: guy0987 **

I'm having that same problem too with Point Blank 3, the game's intro plays but when it ends it cuts to a black screen and nothing else happens. I tried the same ISO on a different emulator and it worked fine.

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