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Commented Unassigned: Crash when launching a game [12279]

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I tried to launch many games but all of them makes pcsxr crash. The games works usually fine, so the problem is in the emulator. I didn't changed the default settings (except for the controller plugin).

My system
win 10 64 bits
3 GHZ
3 Gb RAM
Geforce 210
Comments: ** Comment from web user: michellefland **

is work for windows 10 not problem


New Post: Is there are way to play with the Playstation 4 controller?

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I can play on a NES and SNES emulator with the PS4 controller without any problems but for some reason not on PCSXR 1.9.92 When I assign the button it just says stuff like :' J0_AXIS3_MIN'


Please help :(

New Post: Not able to configure MacbookPro keyboard

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Dear reader(s),

I am experiencing some trouble regarding my keyboard when using the PCSXR emulator.
The keys do not work in-game, nor in the BIOS. So I tried everything (I could find and think of).

If I try to reconfigure the keys I am not able to fill in any keys (an error-beep sounds). The instructions say to press backspace and double-click. When I press backspace I am not able to fill in a key, as mentioned above, and when I subsequently double-click the line for the key to reconfigure, this line is automatically filled with the key 'Tab'. That's the only key I can fill in. 'Tab'... Maybe it has to do with the fact I have a Swedish keyboard?

I also tried to install older plugins from former versions. This however was not working either.

Is there a solution?

Kind regards

New Post: Not able to configure MacbookPro keyboard

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I have a similar issue except my keys work but the left arrow seems to be stuck down in game. I also cannot change the keys and I have a standard English keyboard and am on El Capitan

New Post: [Request] Emulated PSX CPU Overclock feature

New Post: [Request] Emulated PSX CPU Overclock feature

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Dude thank you so much for that, it works perfect of course.
Quick question though, did you use the latest official source code as a base to your changes right?

Unrelated but Gran Turismo 1 is broken with the latest official source code (works at 1FPS), it works good with a 1.9.94 build from source so I will check what revision broke it to consider a revert. This issue happens with your modified build too, not your fault but just saying.

Thanks again ;)

New Post: [Request] Emulated PSX CPU Overclock feature

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Yeah, it's based off latest. I noticed some issues with games too, but SVN builds on emucr work fine so I assumed I was building it wrong/VS2015 issues.

New Post: Cpu config issue.

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Hello Everyone,

I upgraded my system and now pcsxr cpu dialog looks like this.

Image



Is this normal?

Created Unassigned: Error opening CD-ROM plugin! [12308]

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I'm trying to start PCSXR in linux using the following command:
```
pcsx -nogui -cdfile "FILE PATH AND NAME"
```
But it gives me "Error opening CD-ROM plugin!" If I start it normaly and select an iso in the gui it runs fine.

New Post: Plugin Request

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Ive been wondering for a while since most people do use petes opengl plugins why no one had taken the open source version and modified it to be able to do shaders. Kind of like the non open source version since it hasn't been updated since 2009. Ive been waiting for someone to do it for a long time because i want to move away from windows but i cant since the plugins don't work so well and the linux plugin doesn't work at all anymore. Since it relies on really old software versions. I feel like the core work is in the P.E.Op.S. OpenGL GPU 1.78 should have a fair base to work from so it should be to hard. Of course im not a programmer or else id try to attempt it myself. Just looking for insight or if someone has interest in trying to do it let me know id love to try out what you come up with we need a new hardware plugin.

New Post: Cpu config issue.

New Post: Plugin Request

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P.E.Op.S. OpenGL GPU 1.78 is on my AMD machines (i only have AMD machines) is full of glitches, both in Windows (7, 10) and in Xubuntu 15.10.
I use the P.E.Op.S Soft GPU Version 1.18b with the 2xsai image scaling or in windows the gsdx pcsx2 plugin or Pete's OpenGL2 PSX GPU plugin (Version 2.9).
The funny thing is that i'm too stupid to use edgbla's gpubladesoft plugin.
I do not understand that if edgbla likes linux and pcsxr, then why is the plugin not integrated into the emulator, both in windows and linux?
Why do i have to search the net for the latest version of the gpubladesoft plugin?
Life's big questions, that no one will answer...

Reviewed: 1.9.93 (dic 20, 2015)

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Rated 4 Stars (out of 5) - wachuleru wachuka wachumein

New Post: Plugin Request

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Honestly ive used edgbla's before and its settings are different but it just doesnt work quite like the hardware plugin though. To me opensource is the way to go so things can be fixed and worked on by whoever. But ive read people have tried to contact the pete guy to get the source for 2.9 and he hasn’t responded. The 2.9 plugin is great it does need some work though and its been bugging me why no one has tried to make a plugin like it opensource because psx emulation is still big. And were all using the same old plugins. Now edgblas's is getting decent somewhat and it supports filters but its sometimes a pain and you have to set things up funny or else you get blurry picture also its not a hardware accelerated plugin its software. I use amd exclusively like you do i dont actually use the P.E.Op.S. OpenGL GPU 1.78 i just figured it would be a nice base for a new plugin to replace the 2.9 which everyone uses since it is technically a older version of 2.9. Id just really like to ditch windows to be honest and the only thing keeping me dual booting is no plugin that works like petes 2.9. Most my other gaming i can do on linux. But i love my psx games to much to remove windows at the moment and i like my shaders. And i can answer your question why they dont include edgbla's its because its not opensource. That is the reason if it was im sure they would include it like they do the P.E.Ops plugins. It seem like there was a wall put up at some point where psx emulator plugins just stopped moving forward. Most other systems plugins are still being worked on but not so much on the psx side of things i think edgbla's is the newest and hes trying to fill that gap for all systems but itd be nice if it was open source so what happened with petes plugins didn’t happen with his. Also i think it would make a great hardware plugin if he so wanted to turn it into that because hardware accelerated plugins are faster.

New Post: adding sub-sections to .cht files

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Hi everyone,

Thanks to the Codeplex discussions, I am now able to create .cht files for use with PCSX R. However, I was wondering if there is a way to denote different sections of the .cht file. I'll do my best to explain with an example.

I have a .cht file for Crash Bandicoot 3. It has level specific codes, but they have similar, if not identical, names. So currently my cheat selection list through PCSX R looks like this:

99 Fruits
All Crates Open
99 Fruits
All Crates Open

Obviously this looks like the same two cheats, listed twice. However, they are actually intended to be used for different levels. Ideally, I'd like my cheats selection window to look something like this:

TOAD VILLAGE CODES.:
99 Fruits
All Crates Open
UNDER PRESSURE CODES:
99 Fruits
All Crates Open.

Is it possible to do what I'm hoping for and, if so, how would I need to enter those headings in the .cht file?

This is a small issue in many ways, but solving it would make it easier when selecting cheats for particular levels. I've come across this type of thing on commercial cheat systems which I've used in the past and it would be nice to apply it here.

Any help greatly appreciated.

Cheers.

New Post: Timestamps Are Off For the Zip Archive Source Downloads...

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If I go to these links on the website;

Source Code > History >

https://pcsxr.codeplex.com/SourceControl/list/changesets

Click on a Revision number, then in the upper right click on 'Download', it will download a zip for that revision;

pcsxr-97809.zip
pcsxr-97494.zip
pcsxr-97187.zip

etc., etc....

In Linux and Windows, I've downloaded around 3-4 zip archives and everyone of them had incorrect TIMESTAMPS for the Modified and Accessed times...

97809 says it was commited on the website with a date of Sept 25 2015, but if I download it today, I get a timestamp of Dec 21 2015, this is not correct for a Modified Time Stamp, it should reflect the date these files were created, around Sept 25th...

I will also get timestamps marked in the future I've seen on some of the archives.

It appears as though the server you have your archives on is messing up the timestamps, or someone has been playing with them.

Correct Source Commits should reflect Dates Correctly.

New Post: Fear Effect With XBox 360 Controller - Bug Or Lack Of Support?

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I compiled pcsxr in Slackware 14.1 x86_64 and I tried using the xpad driver and xboxdrv and both results are the same.

I also tried an older xbox360 controller and a newer mdoel, both with the same results.

The xbox controllers do show up under the control pad settings and I can adjust it.

The game Fear Effect uses the L1/L2 & R1/R2 for crouching and rolling and running, when I start using the crouch or roll the character gets stuck in this position and will constantly stay crouched or roll when trying to use the d-pad forward, the character will no longer just walk.

Is this a bug, or the xbox360 controller isn't supported in pcsxr?

Is there anything I can do to fix this, or I need to buy a Sony PS3 controller?

thank you

New Post: Is There An IRC Channel?

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Does the pcsxr project have an IRC channel?

If not, it would be really great to create one on freenode...

I really hate sitting around waiting on forum posts for replies.

Real time support is the way to go!

thanks

New Post: adding sub-sections to .cht files

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Hello, just as a follow-up.

I should perhaps have been clearer. To put it another way, I'd like to have entries in my .cht file without checkboxes. These entries would act as headings and denote the cheats underneath. For example, "Toad Village codes", in the case of Crash Bandicoot 3.

As a sidenote, I did try using a .iso of Gameshark V5. I am able to select cheats and progress to the prompt to insert the game CD. I paused the emulation, ejected the Gameshark ISO and loaded that of my game. I then un-pause the emulator. However, when I press the "X" button to continue to the game, I am just taken back to the screen which asks whether or not to start the game with or without cheats. I select either option and am once again taken to the "Insert game" screen. Pressing "X" again takes me back to the previous screen. In effect, it's looping. Does Gameshark V5 not work with PCSX R?

I am using the Mac version, so can't use PEC.

Cheers.

New Post: Fear Effect With XBox 360 Controller - Bug Or Lack Of Support?

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Ok it appears pcsxr doesn't support the xbox360 controllers.

I have a Nyko Core Controller working good now... :)
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