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New Post: Problem configure keyboard

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it works now... with the 1.9.94
thank you very much!!! :)

New Post: how to enable subchannels?

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Hello, i am trying to run crash team racing and it requires subchannel files to run. I already have the subchannel (.sbi) file and the .bin file of the game on my hdd. i am just wondering how i can use it to run crash team racing.

New Post: how to enable subchannels?

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Just make sure its body named like .bin file and it is in the same folder.

Commented Unassigned: Default shortcuts for "load state" are a horrible idea [11949]

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It came to my attention, that there are 2-key keyboard shortcuts predefined for "load state x" operation. Since this operation may potentially result in loss of hours of gameplay, it is extremely unwise to let it be triggered so easily and performed without any warning.
For instance, I've just lost 2 hours of gameplay because Alt+1 key combination was also assigned as "Switch to the workspace 1" in my window manager.
It appears, that there is no way to change or disable these shortcuts, which is even more problematic.
Comments: ** Comment from web user: ckain **

I know it is kinda bad if you lost your progress that way, but I don't see any reason to make them more complicated like CTRL+ALT+1 or something. Then just might bother some other shortcuts.

These benefit many who use save states often since no need to navigate to the menu each time.

Commented Unassigned: Default shortcuts for "load state" are a horrible idea [11949]

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It came to my attention, that there are 2-key keyboard shortcuts predefined for "load state x" operation. Since this operation may potentially result in loss of hours of gameplay, it is extremely unwise to let it be triggered so easily and performed without any warning.
For instance, I've just lost 2 hours of gameplay because Alt+1 key combination was also assigned as "Switch to the workspace 1" in my window manager.
It appears, that there is no way to change or disable these shortcuts, which is even more problematic.
Comments: ** Comment from web user: zlargh **

Maybe it would make sense to make those shortcuts assigneable? So that people may assign combinations that they want, or just disable shortcuts that they do not need. Simple setting like "use keyboard shortcuts true/false" would do too.

Created Unassigned: Ape escape no voice dialogue audio. [11955]

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The audio appears to half work in Ape Escape. Music seems to be there but cutscenes seem to be missing audio such as the doctors audio when starting a new game.

The opening cutscene before the title screen is completely silent.

I tested with ESPXE using the same plugins and the audio works just fine.

New Post: Ape Escape no voice audio?

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The audio appears to half work in Ape Escape. Music seems to be there but cutscenes seem to be missing audio such as the doctors audio when starting a new game.

The opening cutscene before the title screen is completely silent.

I tested with ESPXE using the same plugins and the audio works just fine.

New Post: Crackling audio with ALSA Sound

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Thanks for the answers, got the OSS plugin working, but it stutters at times for some reason.
Any idea why the ALSA Sound plugin isn't working properly?

New Post: Crackling audio with ALSA Sound

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Hello Andoru,

It might be the settings in sound plugin i would suggest you try these settings.


**Volume = Low
**Reverb = Off
**Interpolation = None
**Adjust XA Speed = Off
**High Compatibility mode = Off
**SPU IRQ Wait = Off
**Single Channel Sound = Off
**Frequency Response Output Filter = Off

Could also be your running a very old version of pcsxr.

New Post: Crackling audio with ALSA Sound

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Just a guess, have you used a manual FPS settings at 60fps or 50fps depending on game?

I've found no matter what settings I choose I'll always get crackling with the Autodetect because it runs at 49 and 59 fps.

The crackling goes away if I set it manually to 60 or 50, which is extremly anoying because I have to change it per game.

New Post: Crackling audio with ALSA Sound

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Solis wrote:
It might be the settings in sound plugin i would suggest you try these settings.
I've been able to isolate High Compatibility mode as the one that causes the choppy/crackling audio. It's quite weird since I'd expect that to not take that much CPU when emulating. Even when ignoring that, why does this happen even though the CPU usage barely goes over 30% per core (dualcore here)?

Solis wrote:
Could also be your running a very old version of pcsxr.
Sorry for not mentioning earlier, I'm currently running v1.9.93 compiled by myself, which from what I can see is the latest version.

AzaIndustries wrote:
Just a guess, have you used a manual FPS settings at 60fps or 50fps depending on game?
That didn't seem to change much, I was still getting a fluctuating FPS rate from 58 to 60 (in NTSC games ofcourse)

New Post: Crackling audio with ALSA Sound

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Bugger, Though I'm curious why your FPS would fluctuate at all.
In my experience if you have enough performance it should run at a solid 60fps.

And I know that any time I've ever had a lower then perfect FPS in most emulators (dolphin/pcsxr/pcsx2/mame) that the audio suffers from it.

That being said, I did have early audio issues with crackling in PCSXR, I'll try and remember how I fixed them and post back here.

New Post: Crackling audio with ALSA Sound

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Hello Andoru,

Pcsxr-1.9.93 came out in aug 13 2013 it's pretty old now. The lastest version of pcsxr is pcsxr-92300. You can find it here.

PCSXR-Latest

BTW: If you plan on just using the HLE-bios you might want to add some changes to get more games memory card
working you have a look at the page below.

Pcsxr-HLE-Bios Compatibility List

Created Unassigned: X-men Mutant Academy [11963]

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Hello Everyone,

X-men mutant academy the game play is super slow. The only way i found around this is to enable
odd/even fix in the graphic settings for the Xvideo and OpenGL plugins.

This was tested on Slackware 14.1 64bit pcsxr-92300 Nvidia driver 340.65 with both the HLE-Bios
and scph1001.

Created Unassigned: Video Texture Filtering [11964]

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hello,

I search for like a day, i was not able to find and install a video plugin that handle textureFiltering / Shaders.

I'm on linux x64 (Ubuntu), does anyone has manage to make pete gpu tools work or GSdx ?

New Post: Crackling audio with ALSA Sound

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Okay, compiled the (real) latest version and didn't change much. I do get a constant 60fps in games (NTSC) with the OpenGL and XVideo drivers, but not with PEOpS softX driver for some reason, it still fluctuates like crazy with that plugin. Unfortunately I still have crackling with High Compatibility mode enabled.

New Post: Crackling audio with ALSA Sound

New Post: Wild 9 Question?

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Hello Everyone;

Wild 9 needs psxBios_card_status funtion so it can save and load the memory card. How would i know which return value it should return?

Returns the status of the most recent I/O command, possible values are:

01h=ready
02h=busy/read
04h=busy/write
08h=busy/info
11h=failed/timeout (eg. when no cartridge inserted)
21h=failed/general error

i know this is more than likely wrong but its what i wrote and it seems to get
the game saving and loading memory card with the HLE-Bios.

void psxBios__card_status() {

v0 = 1;
pc0 = ra;

}

New Post: SBI Files don't work

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I have 64bit PCSXR 1.9.93
SBI files don't work, atleast I can't get SBI files to work.

They work in epsxe, but I'd prefer using PCSXR.

I have everything named correctly, though I've tried all kinds of naming formats to see if that will change anything, I even tried using the patches folder.

I'm launching from a cue which is alongside a .sbi and .bin with matching names.

Any help would be greatly appreciated.

New Post: Update 77577 parasite eve 2, Vandal hearts 1/2 Fix Not Working

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not work with pcsxr 92232 help my please
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