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Commented Unassigned: Flickering in Resident Evil (U) [SLUS-00747] [11698]

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Load the saved state to see.
Comments: ** Comment from web user: vgturtle127 **

Have you tried turning on VSYNC?


Commented Unassigned: opengl plugin: alt+enter or f11 to activate/desactivate fullscreen [11679]

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Hello,

when I use opengl plugin, I can not activate or desactivate fulscreen (usually alt+enter or f11).
Could you implement this feature?

Thank you.

LGDN.
Comments: ** Comment from web user: vgturtle127 **

The hotkey for fullscreen should work, try downloading the latest version and trying again. Try deleting your config files too.

Commented Unassigned: opengl plugin+mdec filter: rayman video lines [11678]

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Hello,

when I use the pcsxr opengl plugin with mdec filter (default option), Rayman videos show some lines, as you can see on the picture joined.

Thank you for your help.

LGDN.
Comments: ** Comment from web user: vgturtle127 **

MDEC is no longer needed. Disable it, then try again.

Commented Unassigned: opengl plugin: resizing window [11677]

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Hello,

i can not resize pcsxr window with opengl plugin: when i double click on the title bar or put my mouse on one window border, it does nothing, the widow size is static.

thank you for the interest you give to my issue.

LGDN.
Comments: ** Comment from web user: vgturtle127 **

This can be avoided by checking the "scale to window size" option.

Commented Unassigned: Save States Auto Save (Convenience) [11669]

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It would be incredibly handy to have an auto save feature that saves state every so often in user defined increments of time.
Comments: ** Comment from web user: vgturtle127 **

Another thing would be a trace/debug log that dumps everything. It would make development easier as well.

Commented Unassigned: Plugins Lock During Emulation (Convenience) [11668]

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When using PCSX-R, as well as other PS1 emulators, plugins cannot be accessed once emulation has begun. This is a big problem when users are trying to find the controller 'sweet spot' as each change requires the user to close and reopen PCSX-R.

It would be great if all plugin GUIs are still usable when emulation is paused. Upon changing a setting and clicking ok, a test should be done to see if emulation is in progress, save the current state, apply all changes, then resume emulation by state loading.

I know this all sounds clunky, but to the user it will appear seamless and would be a big sell on your features list to all those who are controller junkies like me. I have a modded console but still prefer emulation due to the controller plugin which takes power gaming to a whole new level.
Comments: ** Comment from web user: vgturtle127 **

This might sound feasible on a logic level, but in practice it would make the emulator crash a lot since different plugins have different ways of doing the same thing. Changing that mid-CPU-cycle would cause many problems. This would also make developing the emulator and plugins harder because everything would have to be standardized to the point where only one set of plugins would be necessary, rendering the idea useless in the first place. Ask the developers, but I think we should focus on better accuracy, implementing more hardware/software, better support, playable framerates, etc.

Commented Unassigned: Zero Divide [SLUS-00183] can't run. [11667]

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stopped in the begin.

SVN: EmuCR-Pcsxr-r89874
BIOS: 7502
HLE BIOS also crashed.
Comments: ** Comment from web user: vgturtle127 **

Trying a different BIOS might help. Try SCPH1001 or SCPH101, unless you are on a PAL game, then switch to the appropriate BIOS for that system.

Commented Unassigned: Metal Gear Solid Lags a lot. [11632]

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Hello Everyone,

I just beat this game on pcsxr-86327 32bit with scph1001 and eternal spu. I had no
problem with sound but, i had a lot of slowsdowns just about every area i went to.
This was the us-ntsc version. Nvidia Driver 331.38.
Comments: ** Comment from web user: vgturtle127 **

What GPU plugin? What OS are you using?


Commented Unassigned: [Windows] [Enhancement] Save Specific Folder Position... [11607]

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When choosing a game or memory card, it doesn't save the specific folder position when choosing them. If I previously loaded a memory card and I go to play a game, the default starting location will be in the memory card folder. If I loaded a game and wanted to change a memory card, I will start in the game folder. When choosing a memory card, it should be able to always start from the memory card folder instead of the constant navigation towards it. When choosing a game, it should always start from that game folder instead of constantly navigating to a game. Having both selections share the same 'last loading point' is very tedious and unproductive.

The game selection starting at the root of the game folder and the card selection starting at the root of the game folder is better than both starting from the same previous location or from the same previous selection.

Windows 7 Ultimate 64-bit.
Comments: ** Comment from web user: vgturtle127 **

As long as it is optional, I think this sounds good.

Commented Unassigned: [Linux] R-Type Delta garbled graphics and crash [11605]

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Tested in 64-bit Linux, PCSX-R SVN 88838.

R-Type Delta [NTSC-J] [SLPS-01688]: In stage 3, graphics become complete garbage and emulator also often crashes to black screen. These issues may not manifest themselves immediately, but they will happen at some point after playing for awhile, rendering R-Type Delta unplayable.
Comments: ** Comment from web user: vgturtle127 **

Download the latest version and try running the game after running unECM on it.

Commented Unassigned: [OS X] Having problems with the cheating menu in the pcsxr. [11603]

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So at first i started experimenting with the whole cheating mode but it didn't really work , so i started looking up on how to do it , and i browsed through tons of forums doing everything they said , including making my own cheats and saving them as a .cht file , when i try to load them in the cheat menu , they don't even appear.

So here i am asking you for some help because i am really out of options now , i am running this game on an imac and the game i am playing is digimon world 1 if anyone could help me out here that would be really great.
Comments: ** Comment from web user: vgturtle127 **

Is the cheat editor basically a memory editor, or is it like a Game Shark or Action Replay? Do those even boot in full boot with a dumped BIOS?

Commented Unassigned: Maintain Aspect does not force 4:3 [11593]

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If I check "Maintain 4:3 Aspect Ratio" in the XVideo plugin, some games are stretched considerably, noteably Tomb Raider 3 (horizontally), and Gran Turismo 2 (vertically).
Looking at the code in draw.c of the plugin, there is nothing to preserve the 4:3 aspect. It seems you are relying on the display mode for the correct aspect. Would it not be better to force the 4:3 ratio given that all PSX games were 4:3 anyway?
I commented out the entire contents of the function MaintainAspect and replaced it with this
```
int w;

w = *dh * 4 / 3;
*dx = (*dw - w) / 2;
*dw = w;
```
Comments: ** Comment from web user: vgturtle127 **

The latest version has "force PSX ratio" AND "keep aspect ratio", and the resolutions to every aspect ratio are shown in the window. I think there must be a reason for all that, but maybe it is a bug. By the way, this is a PS1 emulator, not a PSX emulator. The PSX looks like this:

https://upload.wikimedia.org/wikipedia/commons/f/fa/Console_psx.jpg
http://static.giantbomb.com/uploads/original/4/46928/1705840-psx_5100.jpg

Closed Unassigned: Wild9 card hangs [11992]

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Hello Everyone,

Wild 9 will hang when you try to save if your using the HLE-Bios because you need

void psxBios__card_status() {
v0 = 1;
pc0 = ra;
}

and remove // from biosB0[0x5c] = psxBios__card_status; in the B0 Calls Area.
Comments: Applied.

Commented Unassigned: Metal Gear Solid Lags a lot. [11632]

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Hello Everyone,

I just beat this game on pcsxr-86327 32bit with scph1001 and eternal spu. I had no
problem with sound but, i had a lot of slowsdowns just about every area i went to.
This was the us-ntsc version. Nvidia Driver 331.38.
Comments: ** Comment from web user: Solis **

Hello vgturtle127,

I'm running Slackware 64bit. And it happens with all video plugins. I usually use dfxvideo.

Commented Unassigned: Metal Gear Solid Lags a lot. [11632]

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Hello Everyone,

I just beat this game on pcsxr-86327 32bit with scph1001 and eternal spu. I had no
problem with sound but, i had a lot of slowsdowns just about every area i went to.
This was the us-ntsc version. Nvidia Driver 331.38.
Comments: ** Comment from web user: edgbla **

cpu/mem/etc timing issue.


New Post: Changing the project for the better (or best :D )

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Hello. Developer here.
I, myself, find GitHub to be an excellent site.

Someone is maintaining a mirror on GitHub over here. In fact, I have a fork of it where I'm testing some Swift code.

Branches: At least Xcode (what I mainly use) supports svn projects that have the trunk/branches/tags structure. But the project isn't set up like that.

New Post: Changing the project for the better (or best :D )

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I think all developers like GitHub. I mean, what's not to like. :)

I will definitely fork that, at least for now. When you say Swift code, you mean that Apple-centric language, right? I have always been afraid of that, since everything I write is usually meant to be cross-platform (especially with my recent change in development workflow and software).

I see/use/code many projects with Xcode stuff in them, my only problem being that Xcode doesn't run on Windows/Linux, and Mac VM's are extremely buggy, making projects with only an Xcode project (MacEmu, for example) harder to develop for other operating systems (even if the developer wants people to do so).

Most of my projects use to use makefiles exclusively, but like I said I recently changed a lot of my habits in regards to development. I usually use CMake, Visual Studio, and Qt Studio. Then I can compile for any system on any platform.

Most of that is my personal preference though. I think just moving the official project over to GitHub and changing the license could (at least potentially, and in my experience) get more people involved and therefore make the project easier to maintain, contribute, etc. I'm sure you know all of this though.

My least favorite part of PS1 emulators is the plugin system though. It makes it really hard for new users to get started and it makes it harder to debug issues. It makes the emulator more modular and sometimes it makes things easier or easier to get to, so it has pros and cons. But overall I think the PS1 hasn't gotten that much attention lately due to the PS2 and PS3 having backwards compatibility and having PS1 classics available on so many Sony platforms. But since PS Now kind of sucks and the PS4 doesn't have backwards compatibility, I think people will start looking for a PS1 emulator if they can't play it on a Sony system they have.

I just thought of something, why isn't ePSXe open-source as well? It seems like it could be a decent contender for PS1 emulators, but it is closed-source? That seems weird to me...they just released an update today, actually.

Anyway, I would like to know what edgbla, weimingzhi, ckain, gschwind, and notaz think. Unless they aren't active anymore. Although, I would hate to move to GitHub or something and have them be like "where is everybody?" I suppose we could provide a link on the CodePlex main page or something. Anyway, I digress.

New Post: Changing the project for the better (or best :D )

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Considering a lot of my contributions to the project are for the Mac port, specifically the UI, I don't have an issue with using such on OS X-only portions. That said, I haven't merged the Swift changes onto the main project because of the steeper OS requirement (trunk currently targets 10.8, Swift requires 10.9). This may change when there's a new version released.

I will admit to having issues with the plug-in architecture in the past, and there may be a bug in the controller card I need to look into.

That said, patches are always welcome :D

Created Unassigned: PCSX-R crashes when using ISO [11996]

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Every time I try to use an ISO to play a game, the app stops working. What do I need to do to fix this?

Commented Unassigned: Valkyrie Profile: "Stalling" during battle. [11817]

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So, first off, I am extremely grateful to the devs for getting this game working!

When I last tried Valkyrie Profile on PCSX a few years ago, the battles were completely unplayable . . .

This has now been (mostly) fixed, and the game is playable now!

There is, however, still one issue in battles . . .

If you let the game sit for a bit (random amount of time), sometimes it "stalls" during battle . . .

Once you press a button, the game is responsive again, but, when it stalls, the game appears to be frozen and all battle animations stop . . .

This appear to be an issue with the frame buffer, and it occurs on other emulators as well . . .

http://psxemulator.proboards.com/thread/2038/valkyrie-profile

I'm not sure if there is much that can be done about it, but I thought you should be aware . . .

I'm building from source (91193) on OS X 10.9.4, and I'm using the SoftGL plugin with no hacks.

Thanks again!

Special thanks to MaddTheSane for his work on the OS X Port!

The QL plugin for memory cards is really nice! ^_^
Comments: ** Comment from web user: ReddestDream **

Just the SoftGL Plugin with the default settings (No Hacks, No Shaders, Dither When Hinted, No Frame Skipping, No Counter, Width: 640, Height:480).

I do apologize. I has been several months since I played and had this issue, and I haven't checked to see if was fixed in newer versions.

Thanks! ^_^

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