So, first off, I am extremely grateful to the devs for getting this game working!
When I last tried Valkyrie Profile on PCSX a few years ago, the battles were completely unplayable . . .
This has now been (mostly) fixed, and the game is playable now!
There is, however, still one issue in battles . . .
If you let the game sit for a bit (random amount of time), sometimes it "stalls" during battle . . .
Once you press a button, the game is responsive again, but, when it stalls, the game appears to be frozen and all battle animations stop . . .
This appear to be an issue with the frame buffer, and it occurs on other emulators as well . . .
http://psxemulator.proboards.com/thread/2038/valkyrie-profile
I'm not sure if there is much that can be done about it, but I thought you should be aware . . .
I'm building from source (91193) on OS X 10.9.4, and I'm using the SoftGL plugin with no hacks.
Thanks again!
Special thanks to MaddTheSane for his work on the OS X Port!
The QL plugin for memory cards is really nice! ^_^
Comments: ** Comment from web user: vgturtle127 **
When I last tried Valkyrie Profile on PCSX a few years ago, the battles were completely unplayable . . .
This has now been (mostly) fixed, and the game is playable now!
There is, however, still one issue in battles . . .
If you let the game sit for a bit (random amount of time), sometimes it "stalls" during battle . . .
Once you press a button, the game is responsive again, but, when it stalls, the game appears to be frozen and all battle animations stop . . .
This appear to be an issue with the frame buffer, and it occurs on other emulators as well . . .
http://psxemulator.proboards.com/thread/2038/valkyrie-profile
I'm not sure if there is much that can be done about it, but I thought you should be aware . . .
I'm building from source (91193) on OS X 10.9.4, and I'm using the SoftGL plugin with no hacks.
Thanks again!
Special thanks to MaddTheSane for his work on the OS X Port!
The QL plugin for memory cards is really nice! ^_^
Comments: ** Comment from web user: vgturtle127 **
So to clarify, your issue has been solved?